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Welfare Check is a linear horror game where you explore a mysterious house. The rooms around you constantly morph and change. Solve puzzles, find clues, and unravel the mystery of the Thompson house.

The core level design philosophy was to create a game centered around one small area. The player would get familiar with this area as they explore, and that familiarity would be used to create an uneasy feeling as rooms started to change.



Accomplishments 
  • Designed the primary level, which tasks the player with finding keys to open up new areas of the house.

  • Designed a secret final level, featuring action focused gameplay which tasks the player to shoot down moving targets.

  • Designed several puzzles

  • Scripted several events, including: jumpscares, transforming environments, and subtle environmental scares.

About
  • Solo Project

  • Released in 2024

  • Made in Unreal Engine 5

Full Playthrough


“The Thompson House" Level

My design philosophy for The House was to create a small level where the player would constantly revisit areas to find new content. Players should develop a familiarity with the level, which would be twisted as rooms begin to change.

Pre-production level design map for The Thompson House.
Pre-production level design map for The Thompson House.

Blockout for the living room.
Blockout for the living room.
Final version of the living room.
Final version of the living room.

“The Nightmare” Level

The goal for The Nightmare was to offer something completely new from The House level. The gameplay revolves around shooting several moving targets. The level is segmented into different parts, each part was designed to offer a unique target-shooting challenge. Each part is also themed after a different room in the house.


See Also:


Dalyn Oliver  - Game Design
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