Welfare Check is a linear horror game where you explore a mysterious house. The rooms around you constantly morph and change. Solve puzzles, find clues, and unravel the mystery of the Thompson house.
The core level design philosophy was to create a game centered around one small area. The player would get familiar with this area as they explore, and that familiarity would be used to create an uneasy feeling as rooms started to change.
Accomplishments
Designed the primary level, which tasks the player with finding keys to open up new areas of the house.
Designed a secret final level, featuring action focused gameplay which tasks the player to shoot down moving targets.
Designed several puzzles
Scripted several events, including: jumpscares, transforming environments, and subtle environmental scares.
About
Solo Project
Released in 2024
Made in Unreal Engine 5
Full Playthrough
“The Thompson House" Level
My design philosophy for The House was to create a small level where the player would constantly revisit areas to find new content. Players should develop a familiarity with the level, which would be twisted as rooms begin to change.



“The Nightmare” Level
The goal for The Nightmare was to offer something completely new from The House level. The gameplay revolves around shooting several moving targets. The level is segmented into different parts, each part was designed to offer a unique target-shooting challenge. Each part is also themed after a different room in the house.


















