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Pop Art

All Projects

Here, you will find a comprehensive look at the games I’ve worked on. Click the “Full Page” button at the bottom of each project to get a detailed look.

Mephala's Web

An expansive Skyrim mod. Includes new quests, dungeons, characters, and an original story.

My Contributions:
  • Fully designed one of the dungeons.

  • Designed and scripted the puzzles for the dungeon.

  • Wrote and scripted two of the main 3 questlines.

Dinos TD

A tower-defense game where you control the battlefield! Build the paths your enemies walk on.

My Contributions:
  • Balanced the game’s towers, enemies, and enemy wave formations.

  • Designed the baseline tower unit.

  • Designed levels.

The Frostbitten Nightmare

A horror themed Skyrim mod. Enter a dreamworld, put a lost soul to rest, and defeat the sinister Dreamweaver!

My Contributions:
  • Designed a Skyrim dungeon with enemy ambushes, unique environments, and a boss fight.

  • Designed and scripted a unique quest, given by a new NPC within the dungeon.

  • Wrote dialog and notes to tie the mod’s story organically with the world of Skyrim.

Queen of Hearts

Combination of a trading card game and a dating sim

My Contributions:
  • Designed the Trading Card Game from ideation, to prototyping, to implementation

  • Designed the overall structure of the gameplay loop

  • Programmed most of the game

Welfare Check

A first person, psychological horror game. Explore a haunted house that constantly changes its layout.

My Contributions:
  • Designed the main level, a haunted house with level events, collectables, and puzzles.

  • Designed the secondary "boss" level, a dreamscape where you shoot moving targets.

  • Designed a narrative told entirely through the environment and hidden notes.

Mob Ties

A casual card game that creates interesting social dynamics. Collaborate, backstab, and strategize to become the ultimate mafia don!

My Contributions:
  • Designed mechanics that encourage collaboration, secrecy, and distrust.

  • Wrote the instruction manual.

  • Produced a complete, physical card game with various components.

Bear Bones

A 2 Day Game Jam project about killing fish as a skeleton bear.

My Contributions:
  • Programmed the game, including character movement, enemy AI, and difficulty ramping.

  • Created every aspect of the Diver character, from modeling, texturing, implementation, and scripting.

  • Designed the game under an extremely short turn-around.

After Dark

Short alternative game about walking home at night

My Contributions:
  • Fully designed and programed almost all systems and mechanics

  • Designed and programmed a chase sequence and quick time event system

Thanks for submitting!

Dalyn Oliver  - Game Design
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