top of page

Dalyn R. Oliver

Game Designer

Games I've Designed

Pop Art

A tower-defense game where you build the paths your enemies walk on.

My Roles

Systems designer, level designer

My Contributions
  • Balanced the game’s towers, enemies, and enemy wave formations

  • Designed levels

  • Created documentation style guides



Pop Art

First person, psychological horror

My Roles

Creator (Everything but Art and SFX)

My Contributions
  • Designed the main level, which morphs and changes as the game progresses

  • Designed and scripted puzzles, level events, and optional collectables

  • Designed a secondary "boss" level focusing on new gameplay mechanics



Pop Art

Casual card game about alliances and betrayals

My Roles

Game Designer, Co-Creator

My Contributions
  • Designed  mechanics that encourage secrecy and distrust.

  • Produced a complete, physical card game with various components.

  • Wrote the instruction manual.



*These are the projects I am most proud of! For a more comprehensive look of my work, visit the All Projects Page.

Hello!

Thank you for visiting my Portfolio!

My name is Dalyn, I’m a game designer currently studying as a senior in the Games Program at the University of Utah.

 

My emphasis is on systems design and level design. I also have experience in programming, production, and 3D art.

IMG_5177.JPG

Thanks for submitting!

Dalyn Oliver  - Game Design
  • Itch.io
  • Linkedin
  • Email
bottom of page