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Dalyn R. Oliver

Game Designer

Games I've Designed

Pop Art

A tower-defense game where you control the battlefield! Build the paths your enemies walk on, chart biomes to buff your Dinos, and optimize the level layouts.

About
  • Team Project (30 People)

  • Released March 2025

  • Made in Unreal Engine 5

  • My roles:

    • Systems designer

    • Level designer

My Contributions
  • Balanced the game’s towers, enemies, and enemy wave formations

  • Designed levels

  • Created documentation style guides



Pop Art

A first person, psychological horror game. Solve puzzles around a mysterious house. As you progress, the rooms will change and morph around you.

About
  • Solo Project

  • Released in 2024

  • Made in Unreal Engine 5

My Contributions
  • Designed the main level, which morphs and changes as the game progresses

  • Designed and scripted puzzles, level events, and optional collectables

  • Designed a secondary "boss" level focusing on new gameplay mechanics



Pop Art

A physical, casual card game about alliances and betrayals. Make secretive “hits” on your opponents. Collaborate, backstab, lie, and strategize to become the ultimate criminal mastermind!

About
  • Team Project (2 people)

  • Completed in 2023 (Release TBD)

  • Physical Card Game

  • My roles: 

    • Game Designer

    • Artist

My Contributions
  • Designed  mechanics that encourage secrecy and distrust.

  • Produced a complete, physical card game with various components.

  • Wrote the instruction manual.



*These are the projects I am most proud of! For a more comprehensive look of my work, visit the All Projects Page.

Hello!

Thank you for visiting my Portfolio!

​My name is Dalyn, I’m a game designer currently pursuing a master’s degree in the Games Program at the University of Utah.

 

My emphasis is on systems design and level design. I also have experience in programming, production, and 3D art.

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Dalyn Oliver  - Game Design
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