
Dalyn R. Oliver
Game Designer
Games I've Designed
A tower-defense game where you control the battlefield! Build the paths your enemies walk on, chart biomes to buff your Dinos, and optimize the level layouts.
About
Team Project (30 People)
Released March 2025
Made in Unreal Engine 5
My roles:
Systems designer
Level designer
My Contributions
Balanced the game’s towers, enemies, and enemy wave formations
Designed levels
Created documentation style guides
A first person, psychological horror game. Solve puzzles around a mysterious house. As you progress, the rooms will change and morph around you.
About
Solo Project
Released in 2024
Made in Unreal Engine 5
My Contributions
Designed the main level, which morphs and changes as the game progresses
Designed and scripted puzzles, level events, and optional collectables
Designed a secondary "boss" level focusing on new gameplay mechanics
A physical, casual card game about alliances and betrayals. Make secretive “hits” on your opponents. Collaborate, backstab, lie, and strategize to become the ultimate criminal mastermind!
About
Team Project (2 people)
Completed in 2023 (Release TBD)
Physical Card Game
My roles:
Game Designer
Artist
My Contributions
Designed mechanics that encourage secrecy and distrust.
Produced a complete, physical card game with various components.
Wrote the instruction manual.

*These are the projects I am most proud of! For a more comprehensive look of my work, visit the All Projects Page.