
Dalyn R. Oliver
Level Designer, Game Designer
Games I've Designed
An alternative controller horror game revolving around an actual phonebooth and rotary phone. Use a real phone to report anomalous events, before your fragile reality shatters.
About
Team Project (14 People)
January 2026-April 2026
Made in Unreal Engine 5
My role: Vision holder and designer
My Contributions
Created a modular framework for our “anomaly” system.
Designed an experience that emphasises isolation, immersion, and spectacle for real world expo events.
Outlined and implemented the progression of game events. Took special care to get a specific playtime.
A tower-defense game where you control the battlefield! Build the paths your enemies walk on.
About
Team Project (30 People)
Released March 2025
Made in Unreal Engine 5
My role: Systems design lead
My Contributions
Balanced the game’s towers, enemies, and enemy wave formations.
Designed the baseline tower unit.
Designed levels.
An expansive Skyrim mod. Includes new quests, dungeons, characters, and an original story.
About
Team Project (5 People)
Released in 2025
Made in the Skyrim Creation Kit
My Contributions
Fully designed one of the dungeons.
Designed and scripted the puzzles for the dungeon.
Wrote and scripted two of the main 3 questlines.
A first person, psychological horror game. Explore a haunted house that constantly changes its layout.
About
Solo Project
Released in 2024
Made in Unreal Engine 5
My Contributions
Designed the main level, a haunted house with level events, collectables, and puzzles.
Designed the secondary "boss" level, a dreamscape where you shoot moving targets.
Designed a narrative told entirely through the environment and hidden notes.
An isometric beat-em-up where you play as a mannequin hunting store to store, decimating every enemy in your wake.
About
Team Project (5 People)
January 2026-April 2026
Made in Unreal Engine 5
My Contributions
Designed a Hades-like combat system in collaboration with other designers.
Designed the “Hot Topic” themed arena.
Scripted an enemy wave system.
*These are the projects I am most proud of! For a more comprehensive look of my work, visit the All Projects Page.















